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Case Study

PROMETHEUS

An AI-native video editing platform built around browser-based interaction, GPU workers, and a Rust orchestration layer. The goal is simple: make demanding video workflows feel immediate without hiding the hard parts.

Prometheus UI and Video Pipeline

The Problem

Existingvideopipelinesareconstrainedbybrowsermemoryandslowserverlessexecutionlimits.Creatorsspendmoretimewaitingforrendersthanactuallyediting.Theindustryaccepted1080pproxiesandjaggededgemattingasthestandard.

The Solution

PrometheusmovesheavyvideoworkoutofthebrowserandintoanobservableGPUworkflowconnectedthroughWebRTCandRustservices.Theeditorstaysresponsivewhileworkershandledepthmappingandrendering.Thehardpartwasnotmakingaconvincingdemo;itwasmakingthesystemretryable,measurable,andusefulunderpressure.

System Architecture

WebGL Client
Rust Orchestrator
A100 GPU Cluster

Performance Telemetry

Latency target14ms
Preview target60 FPS
GPU footprint24GB
Pipeline output4K

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