Case Study
PROMETHEUS
An AI-native video editing platform built around browser-based interaction, GPU workers, and a Rust orchestration layer. The goal is simple: make demanding video workflows feel immediate without hiding the hard parts.
The Problem
Existingvideopipelinesareconstrainedbybrowsermemoryandslowserverlessexecutionlimits.Creatorsspendmoretimewaitingforrendersthanactuallyediting.Theindustryaccepted1080pproxiesandjaggededgemattingasthestandard.
The Solution
PrometheusmovesheavyvideoworkoutofthebrowserandintoanobservableGPUworkflowconnectedthroughWebRTCandRustservices.Theeditorstaysresponsivewhileworkershandledepthmappingandrendering.Thehardpartwasnotmakingaconvincingdemo;itwasmakingthesystemretryable,measurable,andusefulunderpressure.
System Architecture
WebGL Client
Rust Orchestrator
A100 GPU Cluster
Performance Telemetry
Latency target14ms
Preview target60 FPS
GPU footprint24GB
Pipeline output4K